![]() Thankfully the controls are simple to grasp, with acceleration and brake on trigger buttons. Really the separate tutorials could have been squished into one tutorial race rather than being split over five or six scenarios that teach you a particular feature. Starting out, you are put into an awkwardly-produced training mode. Missions are split across six groups, which contain multiple game types in them. There is a sufficient amount of game types, but the problem is that you can’t play most of them unless you make your way through the game’s main the C.H.R.O.M.E Mission Career. This doesn’t really transfer into the game, there’s barely a story, so instead the plot is used as a building block to create a Mario Kart inspired racing game. The film revolves around a spy plotline with C.H.R.O.M.E (Command Headquarters for Recon Operations & Motorized Espionage) investigating a devious plot to sabotage oil in cars during the races, so that Professor Zundapp can keep his oil monopoly. The story is loosely related to the film and uses the film’s general plotline, which involves Lightning McQueen travelling around the world to compete in the newly-announced racing series World Grand Prix. This is achieved by one of two methods: using cheat codes with a cheat engine like the commercial software Code Breaker or the free Homebrew software PS2rd or by modifying the game executable permanently with a hex editor.Disney’s Cars 2 is from the team (Avalanche Software) that developed the surprisingly pleasant and fun Toy Story 3 video game released last year. Using the products of the PlayStation 2 emulation and homebrew scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. As with progressive mode, widescreen mode can also be forced. Īt the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. The use of these can give mixed results due to certain performance-enhancing methods used by developers. If a game doesn't feature a 480p mode itself, this and other progressive video modes can often be forced by using the commercial software Xploder HDTV player or the free Homebrew software GS Mode Selector (GSM). ![]() While a (SCART) cable wired for RGB does work, the console switches sync to RGsB (sync-on-green) on 480p and higher this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.Ĭomponent video cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Both methods work on a backward compatible PlayStation 3 as well. Many games only offer progressive scan through this method, offering no related options in the game's options menu. When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Generally, progressive scan mode is activated by holding the △ and ×, buttons down after the PlayStation 2 logo appears. ![]() The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a 16:9 widescreen mode. Progressive scan is intended for use with component cables.
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